Torpor is the deathlike sleep common to the undead, particularly among ancient vampires. Torpor may be entered voluntarily (certain undead, weary of the current age, enter torpor in hopes of reawakening in a more hospitable time) or involuntarily (through wounds or loss of blood). Once in torpor, a character remains dormant for a period of time depending on her Humanity or Path rating.

As mentioned, characters with zero blood points in their blood pools begin to lose health levels each time the rules call for them to spend blood. When a vampire falls below Incapacitated in this fashion, she enters torpor. There she will remain until someone feeds her at least a blood point. If this happens, she may rise, regardless of Humanity or Path rating. This sort of revivification works only for vampires who enter torpor from blood loss.

Following this period of rest, the player may spend a blood point and make an Awakening roll (p. 262) for her character to rise. If the vampire has no blood in her body, she may not rise until she is fed; if the player fails the Awakening roll, she may spend another blood point and make an Awakening roll the following night. If the vampire rises successfully, she is considered Crippled and should either spend blood or hunt immediately.

Humanity/PathLength of Torpor
10One day
9Three days
8One week
7Two weeks
6One month
5One year
4One decade
3Five decades
2One century
1Five centuries
0Millennium+