Health LevelDice PenaltyMovement Penalty
Bruised0Character is bruised or winded, but suffers no dice penalties due to damage.
Hurt-1Character is superficially hurt, but suffers no movement hindrances.
Injured-1Character has suffered minor injuries, and movement is mildly inhibited (halve maximum running speed).
Wounded-2Character has suffered significant damage. He can walk, but he cannot run. At this level, a character may not move and attack.
Mauled-2Character is badly injured, and may only stagger (about three yards or meters per turn)
Crippled-5Character is catastrophically injured, and can only crawl (about one yard or meter per turn).
IncapacitatedCharacter is incapable of movement and likely unconscious. A character who takes any more damage at this level dies.

(VTM) Incapacitated vampires with no blood in
their bodies enter torpor.
(VTM) TorporCharacter enters a deathlike trance. He may do
nothing, not even spend blood, until a certain period of time
has passed
DeadCharacter is dead.

Incapacitated

The stage before death, incapacitation differs from simple unconsciousness. An incapacitated character is critically wounded and near death.

Werewolf

If a werewolf’s Incapacitated health level is filled with bashing damage, she falls unconscious in whatever form she has taken, and heals at her normal rate for that form (see p. 256). She remains unconscious for at least one turn. For each extra turn, she can either remain unconscious and heal, or attempt to wake up. Waking up involves a Stamina + Primal Urge roll (difficulty 4, plus 1 for each marked off health level). Upon waking, a character can take action normally.

If a werewolf’s Incapacitated health level is filled with lethal damage, the character reverts to her breed form and collapses. Another level of damage of any kind will kill her unless she channels her Rage into remaining active (p. 256). If she is not injured further, she regenerates very slowly, regaining one health level every eight hours, until she regains consciousness and can shift to a form that regenerates faster (metis are an exception to this rule — see p. 256). This near-death regeneration is the only time a non-metis werewolf regenerates in her breed form, and is the source of many myths about werewolves being immune to gunfire. If the damage that takes a werewolf to Incapacitated is aggravated, she is close to death. The character cannot regenerate unless she channels her Rage to remain active (see p. 256). If she does not do so, she dies in a matter of seconds.

Death

If a character is at the Incapacitated health level and takes one more level of lethal or aggravated damage, she dies. A character who dies is removed from the game; the player must create a new character if she wishes to continue play.

Werewolf

An incapacitated werewolf may also be killed by massive amounts of bashing trauma — any blow that deals two or more health levels of bashing damage is enough to kill a dying werewolf. This damage overwhelms the Garou’s regenerative capabilities.

Vampire

If a vampire is at the Incapacitated health level or in torpor and takes one more level of aggravated damage, he dies permanently. A player’s character who meets Final Death is removed from the game; the player must create a new character if she wishes to continue play.

An incapacitated or torpid vampire may also be sent to Final Death through massive amounts of bashing (“massive bashing” is always lethal anyway, so vampires are technically unkillable through bashing alone) or lethal trauma (decapitated, trapped under a 10-ton rock, fed into a wood chipper, caught at ground zero of an explosion, crushed by deep-sea pressure, etc.). Typically, this damage must be enough to destroy or dismember the corpse beyond repair.